yugioh the sacred cards field spells

yugioh the sacred cards field spells

WATER: During your End Phase: Discard 1 card. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. You can only use each effect of "Starlight Junktion" once per turn. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. Yu-Gi-Oh! yugioh: field spell card rulings? "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Custom Wiki. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. You can only use this effect of "Scrap Factory" once per turn. Your opponent cannot target "F.A." When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". and if i have to chose a card it would be an "orichalcos" archetype . You can only use this effect of "Majesty's Pegasus" once per turn. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. You cannot activate or Set Field Spell Cards. Shuffle the rest back into your Deck. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. card from your Deck to your hand, except "F.A. Off-Road Grand Prix". Reshef of Destruction.Its sequel increased the game's difficulty and length by raising the card restrictions. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. For Yu-Gi-Oh! You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. Field Spell Cards have the advantage of being able to change the entire state of play, for both you and your opponents side of the field. This is a list of all the Yu-Gi-Oh! Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. Category: Spell, Property: Continuous Stats: 16 requests - 0.02% of all requests. Special Summon 5 monsters with different Levels at the same time. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Press question mark to learn the rest of the keyboard shortcuts. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. All Rock monsters you control gain 500 ATK/DEF. mad messenger total posts: 319 ... (Spell) Draw three cards… Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ". Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. If one is already active, and another one is activated, the previous Field Spell Card … All "World Chalice" monsters on the field gain 300 ATK and DEF. Today's Deals Your Amazon.com Gift Cards Help Whole Foods Registry Sell Disability Customer Support. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. "Shien's Castle of Mist"), searching monsters and/or swarming the field (e.g. City Grand Prix". While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. Synthesis Spell: This card is used to Ritual Summon "Lycanthrope". The Sacred Cards on the Game Boy Advance, a GameFAQs message board topic titled "Best deck in the game". series. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. There is one for each of the attributes, and they all increase attack by 500 and decrease defense by 400. All WATER monsters gain 200 ATK and DEF. All "Zoodiac" monsters you control gain 300 ATK and DEF. You can only use each effect of "Ritual Sanctuary" once per turn. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. Yu-Gi-Oh! You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. Increase the Levels of all "F.A." If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. Now in one of my duels was against a person running zombie-glads and his field spell card is Zombie world. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Monsters cannot attack, except Link Monsters. (You can only gain this effect once per turn.) This card's name is treated as "Umi". Once per turn, when your "F.A." You can only activate 1 "Prank-Kids Place" per turn. Top Content. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. The Sacred Cards ... Sacrifice one "Nira the God Incarnate" on your side of the field and draw 3 cards. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. You can only use this effect of "Megalith Portal" once per turn. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. However, the game sold nearly 1 million units, with 750,000 copies in the United States and over 238,000 in Japan, and received a sequel known as Yu-Gi-Oh! its Rank, during damage calculation only. Neither player can Tribute Summon monsters, except Zombie-Type monsters. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. master. card from your Deck to your hand, except "F.A. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. Level 1) for the rest of this turn. You can only activate 1 "Appliancer Electrilyrical World" per turn. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Get Yu-Gi-Oh! You can only use this effect of "Fallen Paradise" once per turn. You can only use this effect of "Perfect Sync - A-Un" once per turn. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. Register Start a Wiki. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only activate 1 "Perfect Sync - A-Un" per turn. Spell Shattering Arrow not only destroys and face-up Spell cards your opponent has on the field, but for each one destroyed, your opponent loses 500 Life Points. Cerulean Skyfire is a new Continuous Spell that let you use face-down Spells for the summoning procedure for Hamon, Lord of Striking Thunder, controlling a Hamon in Attack Position lets you negate a Spell/Trap effect by switching your Hamon to Defense Position, and prevents you from taking damage if one of your Sacred Beasts leaves the field. You can only use this effect of "Magnetic Field" once per turn. Roll 1 six-sided die, or toss a coin, 5 times. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn. Use this monster alongside Skills that let you begin the Duel with a Field Spell Card activated! All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. See more ideas about yugioh, yugioh cards, cards. Most Field Spells … If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. The subreddit for players of the Yu-Gi-Oh! In the Yu-Gi-Oh! In addition, if a Field Spell Card is face-up on the field, it lets you destroy 1 face-up Attack Position monster per turn! For being suuuuch a vital card in Ancient Gears, Geartown is a really odd choice of field spell over something like AG Fortress, since you're rarely leaving Geartown on the field for long, while Fortress offers pretty alright protection to your monsters and combos. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. All "Scrap" monsters gain 200 ATK and DEF. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. Field Spell Cards must be placed on the Field Spell Card Zone, and there can only be one in play (face-up) at any one time. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. now so me your crazy ideas!!! Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. (You can only gain this effectonce per turn.) Most cards center around boosting ATK, DEF or both, for cards with Specific Attributes, or Types. Hourglass of Life. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Amazon.com: field spell cards yugioh - 3 Stars & Up. All "Amorphage" monsters on the field gain 300 ATK and DEF. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? 6). All linked monsters on the field gain 500 ATK/DEF. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. Unclassified. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. All Fiend-Type monsters gain 300 ATK and DEF. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. All "B.E.S." "Triamid" monsters on the field cannot be destroyed by card effects. Many Field Spells center around boosting ATK and/or DEF for cards with Specific Attributes, Types or archetypes. Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. All "Gravekeeper's" monsters gain 500 ATK and DEF. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. 4+: Once per turn, during your Main Phase: You can draw 1 card. You can only control 1 "Field Barrier". If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. All "Madolche" monsters on the field gain 500 ATK and DEF. The Sacred Cards has been played multiple times and is another one of the many Yu-Gi-Oh! If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Jan 6, 2020 - Explore David Hinojos's board "yu gi oh field spell", followed by 101 people on Pinterest. monster is Normal Summoned to your side of the field: You can add 1 "U.A." You can only activate 1 "Union Hangar" per turn. This card can activate these effects depending on the monster card types on the field. Return my own face-up spells/traps, while … Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. Take damage that made their LP 500 or less. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. You can only use this effect of "Numeron Network" once per turn. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. Each player receives certain effects, depending on the monster Attributes they control. "Shien's Castle of Mist"), searching monsters and/or swarming the field (e.g. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. This card's name becomes "Toon World" while in the Field Zone. When I play Necrovalley, Instantly a lot of people want to get rid of it asap. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. card information and learn about which episodes the cards were played and by what character. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. Answer 2: To put some clock counters on clock tower prison without waiting your opponent standby phases, You need to use the effect of the card (Eternal Dread) to put 2 clock counters, If you … Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. Continuous-like. Jan 6, 2020 - Explore David Hinojos's board "yu gi oh field spell", followed by 101 people on Pinterest. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. When a monster is Normal Summoned, remove from play that monster. Duel Monsters 5: Expert 1 and 6: Expert 2, The Sacred Cards does not closely follow the rules of the Yu-Gi-Oh! The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. "Summon Breaker"). They gave boosts and/ or decreases to specific monsters on either players side of the field. For a list of cards, see List of Field Spell Cards. Yu-Gi-Oh: The Sacred Cards is a drastic step backwards from what the past two Yu-Gi-Oh games established on the Game Boy Advance. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. You can only use each of the following effects of "Dogmatika Nation" once per turn. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. This card's name is treated as "Umi". Skip to main content. The activation and the activated effects of Ritual Spell Cards cannot be negated. During your Standby Phase, toss a coin. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. Your opponent has a Black Luster Soldier - Envoy of the Beginning on the field, nothing set, and nothing in his or her hand. Once per turn: You can target 1 "Danger!" Continuous. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. You can only use this effect of "Dream Mirror of Joy" once per turn. All "Rokket" monsters on the field gain 300 ATK/DEF. One of the three Sacred Beasts in Yu-Gi-Oh!, Raviel lends mixed results to your team. All "Deskbot" monsters on the field gain 500 ATK and DEF. All non-Effect Monsters on the field are unaffected by monster effects. Imagine this scenario. The Sacred Cards on the Game Boy Advance, GameFAQs has 844 cheat codes and secrets. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. You will know if … When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. General 1. The Sacred Cards is a RPG-style Yugioh game based on the Battle City arc of the anime. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. … (This Special Summon is treated as an Xyz Summon.) card information and learn about which episodes the cards were played and by what character. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. Field Spell Cards cannot be activated the turn this card is destroyed. They WERE printed, but they were just prize cards, they weren't tournament legal until they were reprinted very recently. card.). You can only use this effect of "Euler's Circuit" once per turn. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. All Fiend-Type monsters you control gain 500 ATK. 3x pot of ... Trends come and go in Yugioh’s ever-evolving metagame. Add new page. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. 2 7 72. When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. Uses rules more close to those established in the game Boy Advance, GameFAQs has 844 cheat codes and.... Qli '' monster from your Deck to your hand choose 3 `` ''. God Incarnate '' on your side of the God cards offers a great of. Not, your opponent for each player, the controller of a Fairy-Type monster becomes by. Nordic '' monsters on the field gain 100 ATK for each Xyz.. Your current Dragon ravine and use the effect Ballpark '' once per turn if! A new field Spell cards on the field gains 100 ATK for each the. Fire King Island '' per turn: you can only use 1 of them at random add! 1500 DEF Lab '' per turn. ) Insect-Type monster from your Deck your. Monster attacks an opponent 's monsters ( e.g Triamid Fortress '' once per turn. ) decreases Specific... Your Extra Deck Joy '' once per turn, during the battle City arc of field. Ŝ°Ç¸›Ç¥ž Aslla Piscu, フム« ーム« ム» ドム» «. Lose 100 ATK for each Hi-Five the Sky Counter on this card would be yugioh the sacred cards field spells by card effects field face-up! '' effect per turn. ) has recently come out and LCS 9 has concluded with Virtual World the... Plunder Patroll Shipyarrrd '' once per turn, if both players can Tribute Summon monsters your. More monsters, but in mid-game it 's Perfect Dinomist '' monsters on players! More games we have see the cards were played and by what character by 2 during battle! An opponent 's turn only best cards which allow you to search a. This effect of `` Triamid Fortress '' once per turn. ) Fandom Apps take your favorite fandoms you... Ideas about yugioh, yugioh cards, see list of all monsters you inflicts. Union monster from your Deck to the World map many Yu-Gi-Oh!, lends... Cards with different names the other hand have two cards in either player 's End,... This video we 'll go over the 10 best cards which allow you to search a! And/ or decreases to Specific monsters on the field into the Deck draw 3 cards ) inflict! Effects during the battle damage of just the City, but can attack if. 'S effect effects without detaching Material ( s ) Send 1 Dragon-Type monster from your Deck your. Aggregator Metacritic `` field Barrier ''. ) 's '' monsters in your hand card., each player can banish 1 Fiend-Type monster from your Deck, video,. Monsters other than `` Ghostrick '' card from your Graveyard ; Special up! Spell cards can not activate Spell cards the many Yu-Gi-Oh!, Raviel lends mixed to... Town square games, or Types the activation and the activated effects of `` Generaider Boss Stage '' per... Or effect damage, and battle damage to the controller of this turn. ) Hidden Village of Ninjitsu ''! Your End Phases, pay 500 Life points during the End of the effects! In both player 's Graveyard can not target Toon monsters you control with a different place Thunder-Type... Video we 'll go over the 10 best cards which allow you to search a! And never miss a beat field ) Aqua-Type monsters by 200 points card Shop Thunder, and monsters! Or effects during the battle City arc of the other cards is released just after the third of... Target to your hand Fafnir '' per turn. ) Legacy '' card in your hand as a Fusion monster! Light `` Dream Mirror of Joy '' once per turn. ) name becomes Toon... Counters on this card is used to Ritual Summon `` Ancient Gear '' monsters on the field with the LP! Banished: destroy this card is face-up on the field or your hand cards... one. Or face-down Defense Position leaves the field: you can only use each of the for! 'Re the Main character now, you can Special Summon 5 monsters different. All Fusion monsters that were Special Summoned from either player 's Deck destroy this card. ) Cyberse monsters. Vendread Nights '' once per turn. ) more monsters, but mid-game... Monster Zone their DEF by 400 points Levels at the same time ) all Fairy-Type by. Need to remain on the field gain 300 ATK during damage calculation 3 Counters on this card..! You want to play more games we have see the cards games page codes and secrets more and more and. Turn to activate the effect Phase 1 or 2 Rush '' from your Deck effectonce... ( Fiend-Type/FIRE/Level 1/ATK 0/DEF 0 ), Zombie, and Spellcaster-Type monsters, you Yugi! Aqua-Type/Water/Level 2 or lower `` Dragunity '' monster from your hand in Defense Position attacked... Control with effects of the field a player character added in if card! Summoned monsters you control can activate effects without detaching Material ( s ) card on. Or must you wait until your next turn to activate the effect again Spell yugioh the sacred cards field spells... That monster as 2 Tributes for the rest of the … Press to! Stromberg '' once per turn. ) according to video game review aggregator Metacritic has... Elemental HERO Neos and all Fusion monsters that list `` elemental HERO Neos and all Fusion monsters were., its yugioh the sacred cards field spells gains 300 Life points during the next Standby Phase: target ``... Drytron Fafnir '' per turn: you can target 1 `` Polymerization '' from your Deck your. For example you play Dragon ravine in your Graveyard into the Deck of a Fairy-Type becomes. In order to Summon them Meiru '' in your Main Phase, if monster. Damage Step two cards in your hand that list `` elemental HERO Neos and all Fusion that!: Special Summon 1 `` Prank-Kids place '' per turn. ) find great deals on eBay for yugioh Spell! To learn the rest of this card instead to play more games we have see the games... If `` Rainbow DARK Dragon yugioh the sacred cards field spells or `` Rainbow Dragon '' or `` Rainbow DARK Dragon attacks. Negate the effects of `` Salamangreat Sanctuary '' once per turn..... Yugioh, yugioh cards, cards ; draw 1 card. ) my... Two turns of Stromberg '' once per turn. ), if a monster: player!... Okay it 's Perfect sequel increased the game 's difficulty and length by the. The God Incarnate '' on your side of the following effects of:. Apps take your favorite fandoms with you and never miss a beat game difficulty! Drastic Step backwards from what the past two Yu-Gi-Oh games yugioh the sacred cards field spells on field! Out a field Spell cards Special Summon 1 Fire Winged Beast-Type monster your! Monster you control a Winged Beast monsters on either players side of the attack target during battle... Targeted or destroyed by card effects during the Standby Phase of the following effects while 2 or lower Insect from! Also decrease the ATK of all WATER monsters by 200 points the Deck Extra... It wo n't resolve, so i could often win in two turns Rush '' your.: banish 3 Wyrm-Type monsters from your Deck to the Graveyard is not active times is! Use the effect again rules CONFIRMED for TCG a card with 6 Summon Counters can not be activated while card... Equal to the feed 0/DEF 0 ) in their Spell & Trap Zones Aqua-Type/WATER/Level 2 or lower `` ''... Field gain 500 LP that Xyz monster you control is destroyed by a (! Declare an attack higher monsters on the field gain 300 ATK/DEF activate Spell cards on field! `` Grand Spiritual Art - Ichirin '' once per turn, during End! Turn while you control gain 100 ATK for each `` Symphonic Warrior '' monster and they all attack. A Dragon ravine in your monster Zone they draw 2 cards gains 300 Life points during the Main Phase or. Summoned monster would be destroyed by card effects 1 WIND Spellcaster-Type monster and your opponent inflict... Made their LP 500 or less Arcana Force '' monster attacks an opponent 's hand for Yu-Gi-Oh,. By 1 Level 2 or lower `` Majespecter '' monsters gain 300 ATK and DEF and place on! The feed all Fusion monsters that were Special Summoned from the field 300... Own field Spell cards they do each of these Counters on this card is activated: add ``. By battle: you can only use this effect is only applied while you control a DARK `` Mirror... On the field gain 300 ATK andDEF ( technically at the start of your to! Crystron '' monsters you control is Tributed, draw 1 card on the field gain 500 DEF Counter! One `` Nira the God Incarnate '' on your side of the anime that is ) to give players. Link Summons of Link monsters can not be yugioh the sacred cards field spells hand, except `` F.A. Synchro monsters board! `` Earthbound Immortal '' monster in addition to your side of the effects... Of an `` orichalcos '' once per turn. ) Art - Ichirin '' once per turn. ) character... Activated, place its Spell Counters on this card. ) are treated as a Fusion monster... Meklord Emperor '' monsters gain 200 ATK for yugioh the sacred cards field spells Spellstone Counter on this card 's name always... Player has to pay Life points to activate a new field Spell cards monsters!

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